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Aseprite + Defold

Aseprite is such an awesome combo with Defold, I had to try and help bridge these two.

v0.3 Atlas support!

  • Atlas export: output as .atlas in addition to .tilesource
  • Collision groups: per-layer config via tag user data
  • Tilemap export (experimental)
  • Fixed repeat: 1 tags not exporting as single-play
  • Restored underscore validation warning on export
  • Automated CI build via GitHub Actions
Previous versions: changelog


v0.2 repeat last & persist settings is out!

  • Repeat last export functionality
  • Store preferences in session
  • Persist session preferences on `/tmp/` 
  • Verb/cancel style dialogs
  • New button: clear preferences
  • New option: suppress success message
  • Changed: JSON sprite export file now moved to a temporary path
  • Improvement: check for string match in Ase user_data settings
  • Show `Ping-Pong reverse` warning only once
version v0.1 is out!
  • * and there was light *
  • support exporting: horizontal sheet
  • support exporting: vertical sheet
  • support exporting: row sheet
  • added: merge visible option
  • added: script exporting "shallow"
  • added: script exporting "deep"
  • added: destination output folder

You know what they say about researching, always check your sources!

Here's ours:  Source Code at github

Contributing or reviewing is welcome. 

Updated 1 day ago
StatusIn development
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorkags
Tags2D, artgame, Aseprite, defold, Game Design, image, Pixel Art, sourcecode, Sprites, Textures
ContentNo generative AI was used

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Click download now to get access to the following files:

asefold.v0.3.aseprite-extension 15 kB
asefold.v0.1.aseprite-extension 9.7 kB
asefold.v0.2.aseprite-extension 14 kB

Development log

Comments

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(+2)

YouTube just suggested your video. I've been considering trying out Defold, and as I use Aseprite for my art this should come handy. So hopefully it works out well. 

Thanks!